Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Magic Bullet (77)

Sunday
Nov062011

Magic Bullet Looks in FCP X

Red Giant wasted no time in porting Magic Bullet Looks to Final Cut Pro X, but the all-new Final Cut is a young platform and there have been some hurdles. We’re almost there, but we’re working with Apple to resolve a critical bug (theirs, not ours) that’s preventing us from releasing. Aharon Rabinowitz explains:

Apple is taking this issue very seriously, and they’ve been very responsive. We know their team of developers is dedicated to giving you the best possible user experience in FCP, so we expect a resolution soon.

I haven’t fallen in love with FCP X yet, but seeing this preview has me hopeful. The realtime interactions and seamless background rendering are how everything we use should work.

Wednesday
Oct122011

The Misfits, the Rebels, the Troublemakers

This is long, personal, rambling, and a week too late. There are so many better things your could read about Jobs than this. I’m posting it because I didn’t want to look back at this year on Prolost and see just a hole here. If you decide to read on, this is as good a time as any for me to humbly thank your for your attention.

In 1985, i was learning to program BASIC on an Apple II in my 8th grade computer programming class. I wrote a Death Star trench flight simulator that was every bit as impressive as my ability to not ask girls to the dance.

That same year, a friend whose father worked at the local university took me to a special room where they had a Macintosh. Instead of our usual skateboarding and lighting things on fire, we spent hours drawing Opus the penguin in Macpaint.

In film school I used Amigas for filmmaking, but when I graduated I bought myself a PowerBook 170 with a black and white screen. I felt I could afford it because I was working at my dream job, using a $40,000 Silicon Graphics workstation to create visual effects for movies like Twister and Mission: Impossible. On the latter, I met John Knoll, who showed me how he was using his Mac to recreate space battle shots for the Star Wars special edition.

He looked like he was having so much fun. My SGI workstation felt like an incredibly powerful computer. John’s Mac seemed like a limitless creative tool. I started taking my own time to learn After Effects, Electric Image, and Photoshop. I spent close to $10,000 setting up a pimped-out PowerMac at home. I started writing screenplays and dreaming up short films. After a year of learning how to be a post-graduate human, I was back to making my own movies with computers.

John Knoll started the Rebel Mac Unit at ILM and asked me to lead it. The systems guys took my SGI workstation away and replaced it with a Mac. For a minute, I panicked. I was about to bet my career on the theory that I could create ILM-quality effects using a computer and software that any idiot could buy.

We made space battles for Star Trek, displays for Men in Black, a minefield for Galaxy Quest, and hundreds of shots for a new Star Wars movie. We had jackets made with the Rebel Alliance logo on one shoulder and an Apple logo on the other, stitched black-on-black because there were people at the company who genuinely hated what we were doing.

When I saw the first digital video camera, the Sony VX1000, I bought it immediately. I got my hands on an early prototype of a FireWire card and put it in one of the two Macs I had on my desk (that was Rebel Mac’s version of a multitaksing OS). I started writing a short film that would be finished completely on a home computer.

The name “Rebel Mac” hearkened back to the stories of Jobs starting the Mac division at an Apple that had sprawled out of his control. But we couldn’t use it in public, because ILM had an exclusive PR deal with SGI that ended the year I quit that dream job.

Rendering The Last Birthday Card in After Effects 4 on the blue G3 in 1999. Click to enlarge. Don’t miss the render time.

With my new blue G3 tower and version 1.0 of Final Cut, I finished my short and joined two friends in starting a company to make films and effects. We had grandiose ideas and “Lombard” PowerBooks. To promote our launch at the Sundance film festival, we made a promotional DVD with a pre-release version of Apple’s DVD Studio Pro.

We released version 1.0 of Magic Bullet. It was Mac-only and cost $999.

Our company grew, and our PowerPC-based Mac Pro workstations started to feel slow. We decided to switch to Windows, in part for access to faster Intel processors. Adobe and Intel worked with us on that transition, and I even took out an “advertorial” with them talking about our decision. We didn’t receive much in exchange for the promotion. Amidst rumors of a skunkworks division at Apple testing OS X on Intel processors, I had been considering writing a letter to Steve Jobs explaining the difficult position we were in. The advertorial was the easiest way to make sure he’d read it.

Apple responded by terminating our beta testing of Final Cut Pro, and retracting an offer to bid on the launch video for a new PowerPC Mac. I heard through a friend who got the video gig that Steve Jobs had referred to me as a “whore.”

I remember being so thrilled that he knew who I was.

Two years later at WWDC, Jobs announced that Apple would be switching to Intel.

That was 2005. Around this time, I was collecting my thinking about accessibility, creativity, filmmaking technology and post production into a book. It’s pointless to describe how essential my Apple laptop was to creating The DV Rebel’s Guide. Now you can read it on an iPad.

I directed the Second Unit on a movie in 2007. I had my 17” MacBook Pro with me every day. So integral to my process was it that the grip crew built a stand for it on my monitor cart. We called it the Nerd Station.

When we closed our company in 2009, I was once again left with nothing more than my Mac laptop. Now, when I walk into the offices of an executive who might be greenlighting the next phase of my career, it’s either that laptop in my hand, or my iPad.

Steve Jobs was instrumental in creating the tools that were not only the means of my creative work, they made me feel that there was no limit to what I could do. Everyone else makes computers for people who like computers. Steve Jobs made computers for people who like life.

He also made computers for people who can’t help but make things. When I’m working on the next Magic Bullet idea, there’s not a moment that I don’t try to imagine what Jobs would do in my shoes. How would he handle this idea, these products, this launch? On my best days I feel like I’m channeling a hundredth of a percent of his design principals—but in my own way, as he so eloquently reminded us.

As it happens, the day we all learned that Steve Jobs was gone, I had lunch at Pixar. A beautiful place full of amazing people using groundbreaking technology to do great work.

That’s the world I live in. That’s the world Steve left behind.

Shot with my iPhone 4 and processed in Noir for iPhone

Wednesday
Sep282011

Plastic Bullet On Your iPad And Your Mac

Plastic Bullet Camera 2.0 for iOS went live today, with new sharing options (like Twitter, and something called “face book?”), support for larger image sizes and arbitrary aspect ratios. And Plastic Bullet is now a universal app, meaning it works beautifully on your iPad. You can develop a full-res 5D Mark II shot on the iPad version.

Which might seem like an odd thing to do—why not just have a version that runs on your Mac, where all your photos are? OK, we did that too. Plastic Bullet is now available on the Mac App Store for $4.99.

Tuesday
Sep272011

What Adobe Should Do With IRIDAS SpeedGrade

SpeedGrade 2009

Earlier this month Adobe announced the purchase of “certain assets” from a German company called IRIDAS, including their SpeedGrade software color correction system.

In many ways, this is a lot like Apple’s purchase of a small company called Silicon Color, announced in October of 2007. Like Silicon Color’s Final Touch, which became Apple Color, SpeedGrade is a powerful, but oddly clunky, standalone application that does nothing but GPU-accelerated color correction. As was the case with Final Touch, SpeedGrade is not among the most popular systems for professional film DI, but its featureset is comparable to those that are, such as Blackmagic Design’s DaVinci Resolve and Autodesk Lustre.

Apple never sold Color (once a $25,000 purchase) on its own, instead choosing to bundle it with Final Cut Studio. Similarly, Adobe seems to view IRIDAS’s color correction technology as a value-add to its existing suite of video products. From the blog of Adobe’s Todd Kopriva:

Not only have we listened to your requests for better, faster, and more powerful color grading and finishing tools—but we’ve also looked ahead to the future needs of professional video, including HDR (high dynamic range) and raw video workflows.

Adobe, being a publicly-traded company, doesn’t talk openly about its product plans, but one could imagine possible futures for SpeedGrade under Adobe’s wing by looking at other technologies Adobe has acquired over the years. Audition, for example, was added to the video suites right away, but took many years to be truly integrated. Others, such as Curious gFx Pro, seemed to disappear entirely.

SpeedGrade’s fate at Adobe is interesting to me both as a user and a designer of color correction tools. While Magic Bullet Looks is popular because it’s powerful, unique, and fun, Colorista—especially Colorista II—has become popular for a very different reason—it fills a void. It provides professional color correction in your favorite NLE and in After Effects, apps that mysteriously lack solid, user-friendly, telecine-style color control.

When third-party software fills a notable gap in a product line, it is naturally at risk of being rendered obsolete. What happens to Colorista when the makers of its host applications finally start taking color seriously? I’ll answer that in a bit. But first, let’s get back to the two hats that I wear: “user” and “developer.”

That was sort of a trick set-up. The truth is, I only wear one hat. I’m a user. I want what’s best and easiest. The difference between me and most users is simply that when I can’t find what’s best and easiest, I become obsessed with designing it—and I have a direct line to a wonderful team of people who can help me make it. But I’m always happy to have my creations rendered obsolete by advances in technology. Magic Bullet was originally a tool for converting interlaced video to 24p. But when a team of Panasonic engineers showed me a prototype of what would become the DVX100 and asked me what features I considered “must-haves,” I said 24p before they even finished talking.

As a user, I’d be delighted to have Adobe build in class-leading utility color correction to After Effects and Premiere. As a developer, I’ll be thrilled at the challenge of continuing to build great things that you want to use, even as the shortcomings we once shored up seem to disappear. Colorista has always “competed with free,” and I enjoy that spirit of healthy competition. It’s fun for me and great for us users.

So with that complex depiction of my two-hats-that-are-really-one out of the way, here is my advice for Adobe on how to handle their new acquisition.

  • Exporting a Premiere Pro timeline into SpeedGrade is a good and natural start. My guess is that Adobe agrees, based on their recent “partnering” with Automatic Duck.

  • The biggest effort here will be some kind of translation from IRIDAS’s “unique” user experience into a human-usable interface. Seriously. You can’t know how weird this software is until you try it. It makes Color 1.0 look like Delicious Library—although it had been getting better.

  • But moving a project to a dedicated color app is simply not the way of the future for most users. Apple has the right idea by killing Color and making color correction a native property of every clip in a FCP X timeline—even if those new color controls are—how should I say this—a Colorista opportunity.

    This is important, so I’ll say it another way: Apple screwed up by making the FCP X “Color Board” less industry-standard (I mean sure, dream up a better way—but it has to actually be better), but their decision to make color controls part of the settings inherent to any clip in the timeline is spot-on.

  • It’s often desirable to move from a dedicated editing environment to a dedicated finishing app, but (again, for most projects) not to a dedicated color-with-no-other-finishing-capabilities app. So:

  • Encapsulate the SpeedGrade color correction controls into clip properties that make sense in Premiere. This should not be an “effect” any more that we should have to apply an effect to change an audio clip’s volume or stereo panning. In other words, do what Apple did in FCP X.

  • Build a workflow that allows users to begin color work in Premiere with these controls, and then fine-tune it in SpeedGrade. Very much like what Magic Bullet users are doing now with Premiere Pro and After Effects.

  • Make all of the color controls that we like in SpeedGrade work in After Effects as well. Here it’s OK to do this via effects. Give AE an NLE-style timeline and a more realtime disposition where possible. Enable AE to import both Premiere Pro projects with color settings and also SpeedGrade sessions with more advanced color adjustments.

  • Premiere becomes a place where color is ubiquitous and useful.

  • SpeedGrade becomes the place where color alone is done quickly and well.

  • After Effects becomes the place where color is only a part of the complete finishing power.

In short, it’s a three-step process:

  1. Ship it.
  2. Integrate it.
  3. Render it obsolete.

If you do that Adobe, you’ll have created the true home movie making studio for which I’ve always said you already have the ingredients.

In the meantime, I’ll be there to fill the gaps and the non-gaps alike, with filmmaking tools designed out of the day to day needs of a filmmaking nerd.

Speaking of which, Red Giant posted an update to Magic Bullet Suite today (v11.1) that includes bug fixes, Sony Vegas Pro compatibility (!), and Red Giant Link, an updater designed to make sure you don’t miss important updates hidden at the bottom of long-winded blog posts.

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