Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Adobe After Effects (83)

Tuesday
Jul012014

Mask Tracking and Color Grading in CC 2014

The After Effects mask tracker combines with the new effects masking features in After Effects and Premiere Pro CC 2014 to enable powerful color grading on a single clip. This simplifies layering color corrections with Red Giant Colorista II and turns your NLE into an incredibly powerful color grading station.

This is super cool, and will absolutely influence the future of Red Giant’s development. For most filmmakers I know, color correction needs to be an integrated part of creative editorial—without sacrificing any power.

Watch to the end of the tutorial for some great news about a longstanding bug with Premiere and Magic Bullet Looks!

Wednesday
Mar122014

Red Giant Universe

From the Red Giant blog:

Red Giant Universe is a community that gives members access to fast and powerful free tools for editing, filmmaking, visual effects and motion design.

Every tool in the Universe library of effects and transitions is GPU-accelerated, both Mac and Windows compatible, and works across multiple host applications including: After Effects, Premiere Pro, Final Cut Pro X and Motion. The Universe library of tools is continuously growing—new effects and transitions are added regularly, and existing tools are updated often, based on user feedback.

A free subscription gets you access to tons of effects. A paid subscription ($10 per month, or $99 per year) gets you more. Don’t like subscriptions? Buy a perpetual license for $399.

How can Red Giant promise to keep Universe growing so quickly? Because they built Supernova, an internal development tool that’s like a 3D printer for plug-ins:

If you want to be a part of this today, you can sign up for the public beta.

Inverse-disclaimer: Universe doesn’t fall within my Creative Director duties at Red Giant. I don’t have anything to do with it (yet). I’m just a huge fan. And speaking of being a huge fan, the directing/producing team of Seth Worley and Aharon Rabinowitz did such a rockin’ job on both this video and the teaser.

Monday
Nov252013

Thanksgiving Sale at the Prolost Store

I love Thanksgiving, because a) food, and b) my family is the good kind of crazy.

So take advantage of my good spirits and save 30% on everything at the Prolost Store! Even the free stuff.

Just use the coupon code CANBERRY when you check out. The sale lasts through Monday, because it makes me laugh when people say “cyber.”

Happy Holidays!

Wednesday
Oct022013

Creative Cloud? Give Me a Cloud That Can Cook

I’ve got some time on my hands. Twenty-five hours and seven minutes, to be exact.

I’m working on a new short film that I can’t wait to share with you. But I have to wait, because it’s rendering. This thousands-of-frames-long Adobe After Effects project is rendering really, really fast. But also really, really slow. And so I’m waiting for it to finish rendering on one blazing fast (but agonizingly slow) computer.

When I wrote about the After Effects ray-tracing renderer (which this project doesn’t use, by the way), I think I buried perhaps the most important point way at the bottom:

Along with CS6, Adobe unveiled Creative Cloud, which includes subscription pricing for the Creative Suite applications. But is that really what After Effects power-users need from “the cloud?” What if that subscription also gave me access to a cloud-based render farm that is constantly Backblaze-syncing with my work directories and is ready to instantaneously render my 1,000-frame animation on 1,000 virtual machines at the push of a button?

Then what if Adobe removed the button?

It used to be my dream that After Effects would speculatively render my work in the background, using every ounce of my computer’s processing power. Now I want the same thing, but with Adobe supplying the processors. That would be worth a subscription fee.

The “big iron” days are over. Simplicity is the new powerful. Fast is the new good. The computer is the new hardest working guy in the room. Except it’s no longer in the room.

What I want from my Creative Cloud subscription is access to an infinite render farm that I only pay for when I need it. Adobe needs to productize what my friends at Atomic Fiction have built for themselves—an infinitely scalable, virtual render farm—that they’ve never seen with their own eyes.

What I meant by “removing the button” is that Creative Cloud should be like Tony Stark’s Jarvis. “I rendered those 3,000 frames for you sir, would you like to take a look?” This isn’t new technology I’m talking about—it’s simply smart use of existing technology. Which, by the way, is actually what Adobe’s good at.

I’m not a Creative Cloud hater, and quite frankly I find the backlash against it tiresome and paranoid. But Adobe did themselves no favors by launching their cloud initiative first as a new way of paying, without simultaneously offering new functionality made possible only by a massively distributed architecture.

Want to win the hearts, minds, and wallets of your customers Adobe? Make Creative Cloud not just mandatory, but indispensable. And maybe give it a British accent.

I’ll be waiting.