Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Visual Effects (84)

Tuesday
May272014

Guerrilla Filmmaking Class by Godzilla Director Gareth Edwards

Gareth Edwards is my hero.

His next film will be a Star Wars movie. His current film is Godzilla.

Prior to that, he made the microbudgeted Monsters, which he shot himself on a prosumer camcorder, in Mexico, with a tiny crew.

He did all the visual effects himself.

This was a crazy-like-a-fox methodology that he first boldly used on a BBC historical drama called Atilla the Hun. Fortunately for all of us, he documented his post-production process on that film with a course at FXPHD.

Now FXPHD is making that course available for standalone purchase of $99 USD.

I can’t recommend it highly enough. His approach of combining accesible, affordable tools and techniques with a progressive refinement of the entire film as a whole is masterful, and offers profound insights to filmmakers and visual effects artists of all levels.

Disclaimer: I get nothing for promoting this offer. This is me speaking to you from my heart: This is the best hundred bucks a filmmaker could ever spend.

Wednesday
Mar122014

Red Giant Universe

From the Red Giant blog:

Red Giant Universe is a community that gives members access to fast and powerful free tools for editing, filmmaking, visual effects and motion design.

Every tool in the Universe library of effects and transitions is GPU-accelerated, both Mac and Windows compatible, and works across multiple host applications including: After Effects, Premiere Pro, Final Cut Pro X and Motion. The Universe library of tools is continuously growing—new effects and transitions are added regularly, and existing tools are updated often, based on user feedback.

A free subscription gets you access to tons of effects. A paid subscription ($10 per month, or $99 per year) gets you more. Don’t like subscriptions? Buy a perpetual license for $399.

How can Red Giant promise to keep Universe growing so quickly? Because they built Supernova, an internal development tool that’s like a 3D printer for plug-ins:

If you want to be a part of this today, you can sign up for the public beta.

Inverse-disclaimer: Universe doesn’t fall within my Creative Director duties at Red Giant. I don’t have anything to do with it (yet). I’m just a huge fan. And speaking of being a huge fan, the directing/producing team of Seth Worley and Aharon Rabinowitz did such a rockin’ job on both this video and the teaser.

Tuesday
Aug062013

Cinefex Classic on Kickstarter

Cinefex needs your help to make something great.

The first issue of Cinefex I bought had Robocop on the cover. It was bagged and boarded at Dreamhaven Books in Minneapolis, and I remember thinking it was expensive, and really fancy. I read it cover-to-cover, not understanding much of anything I was reading. When I got to the end, I read it again.

The Robocop article still stands out as one of my favorites. I went back and read it several more times, and with subsequent issues providing context, each new reading brought new understandings. It’s not only where I learned about zirc hits and methylcellulose, but also where I learned about Paul Verhoeven’s philosophy about violence in movies, and how an MPAA-ordered cut-down of the film’s more violent scenes had the unintended effect of transforming satirical, intentionally over-the-top violence into just plain violence. This wasn’t just an article about how some visual effects were accomplished. This was a juicy, practical essay on the filmmaking process.

Cinefex is still great, but nothing they’ve printed in recent years matches the infectious, inspirational glory of the back catalog. Here are some tidbits I remember to this day:

  • The elevator shaft that McClane throws the explosives down in Die Hard is a miniature, built in forced-perspective. This was, in part, to allow the model to be smaller—but the real, ingenious reason for the perspective trick was to make the explosion seem to accelerate up toward the camera.
  • When filming the motion-control miniature of the flying Delorean landing in the rain for Back to the Future II, the model was covered in vaseline, which was smoothed and re-stippled with a toothbrush on every frame, to simulate the wet car being pelted by raindrops.
  • Speaking of crazy stop-motion, in Robocop, ED–209’s machine-gun fire was animated by hand, as an in-camera effect. On each frame with gunfire, Tippet’s crew would shut off the set lighting and the rear projection, insert a tiny light bulb into the miniature gun barrel, hand-sculpt a cotton muzzle flash over the bulb, and re-expose the frame.

The deceptively minimal writing in these articles made these ideas and techniques seem not only understandable, but downright doable. Every issue would light a fire in my brain that could only be doused in my backyard, with a Super 8 camera, a cable release, and probably some unsafe household chemicals.

This was my education in visual effects. Cinefex is the reason I didn’t sound like an idiot when applying for film school, and for my first job.

When I landed my dream job at ILM, I thought maybe I’d “made it.” It was when I was first interviewed for a Cinefex article that I knew it was true.

Cinefex launched a great iPad version of their magazine last year, and each time I launch it, I see that floating wall of covers, and wish that I could have my dog-eared, worn-away back issues in this searchable, slick format.

And that’s exactly what they’re going to do—but they need our help.

Cinefex Classic is a Kickstarter campaign to bring the Cinefex back catalog to the iPad. There are ten days to go in the campaign, and they are close. Let’s get them to their goal so we can all have access to this amazing archive.

Thursday
Apr042013

After Effects Next

Adobe has revealed the new features they’ll be showing off at NAB. Here’s some of what’s new in After Effects:

  • Cinema 4D Lite and live 3D pipeline between Cinema 4D and After Effects
  • The Refine Edge tool, which adds crazy good soft edge matting to the already amazing Roto Brush.
  • Snapping. This doesn’t sound big, but it actually is. Make a cube in seconds rather than minutes.
  • Bicubic resampling. Ahem. Finally.

Read more here. And here’s a good rundown of what’s new in Premiere—looks like they focused on solid usability features rather than glitz, which is great to see.

Now, back to After Effects. Cinema 4D Lite will be bundled with this “next” version, and you’ll be able to create a C4D scene right from within AE. You create the 3D animation in C4D, but you can change your view on the scene using the AE camera. Then, when you render your After Effects project, the C4D scene is rendered on-the-fly. This is not just a welcome simplification of the standard render-import-render workflow, it puts powerful 3D features into any After Effects session. Pretty cool.

Creative Cloud subscribers will get these new features as soon as they are released, which, I suspect, will create a lot of warm, fuzzy feelings about the whole software-as-a-subscription model.

A big, personal congrats to my friends on the After Effects team. Nice work all!