Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Adobe After Effects (83)

Friday
Apr302010

CS5 Is Alive, And Red Giant is There on Day One

Adobe Creative Suite 5 is out today, and Red Giant Software has several of their most popular plug-ins available for upgrade to 64-bit today. Check Red Giant’s 64-bit FAQ here, and a compatibility chart here.

The day-one upgrades are: 

  • Magic Bullet Colorista 1.1
  • Magic Bullet Mojo 1.2
  • Trapcode 3D Stroke 2.6
  • Trapcode EchoSpace 1.1
  • Trapcode Form 1.1
  • Trapcode Horizon 1.1
  • Tracpdoe Lux 1.1
  • Trapcode Particular 2.1
  • Trapcode Shine 1.6
  • Trapcode Soundkeys 1.2
  • Trapcode Starglow 1.6
  • Trapcode Suite 10

With more on the way soon. I want to personally thank the amazing team at Red Giant for their hard work in getting these updates out.

If you’re looking to upgrade your Production Premium to CS5, I’ve created a convenient store page here. Looking to upgrade your Master Collection? That’s here. If you have some other permutation of Adobe CS5 needs, including student/teacher editions, you can get started here.

Friday
Apr232010

Adobe CS5

If you stopped me on the street and asked me what I find compelling about Adobe Creative Suite 5, here’s what I’d say:

64-bit is a big deal for After Effects users. It may well be the end of those show-stopping “could not create image buffer” errors which have for years been the embarrassment of After Effects artists trying to do high-end work.

Photoshop’s Content-Aware Fill. Finally we have actual witchcraft in an Adobe application.

Roto Brush. While the Photoshop kids are trying to content-aware remove bikinis from celebrity photos, the After Effects crowd gets to play with the Roto Brush. Does it work as well as we see in the demos? Occasionally, yes. But even when it needs a little more massaging—such as when the foreground object is complex, and the background has similar colors and textures—the experience of using Roto Brush is not only speedier than traditional rotoscoping, it’s also considerably less maddening. Think of Roto Brush as making the work of roto faster and easier, not eliminating the work, and you’ll be in love.

Premiere Pro. It’s easy to get excited by the performance features in Premiere Pro CS5. The Mercury playback engine, native editing of HDSLR footage, etc. But the real news with Premiere Pro CS5 is that the term “Pro” is, at long last, appropriate. Premiere is now good. Real good.

Amazon has CS5 Production Premium available for pre-order now, with a ship date of June 30—but the actual ship date is much sooner. I’ve created a page on the ProLost store for the various CS5 upgrade options. Every time you buy from the ProLost store, I plant a tree made of puppies in front of the Unicorn factory in your name.

Monday
Mar082010

Converting 30p to 24p

As the long-awaited 24p firmware update for the Canon 5D Mark II draws near, I joined Mike Seymour on episode 57 of the Red Centre podcast to talk about how excited I am that it marks the end of painful workarounds for the 5D’s no-man’s-land frame rate of 30.0 frames per second.

For as long as I’ve had my 5D Mark II, I’ve avoided using it for any projects that I could not shoot 30-for-24, i.e. slowing down the footage to 23.976 fps, using every frame. My 5D has been a gentle overcrank-only camera. There are plenty of occasions to shoot 30 frames for 24 frame playback—we do it all the time in commercials to give things a little “float,” or to “take the edge off” some motion. I still do this often with my 7D. Whatever frame rate I shoot—24, 30, 50 or 60, I play it back at 24. Just like film.

Folks ask me about 30p conversions often. Twixtor from RE:Vision Effects is a popular tool for this, as is Apple’s Compressor. Adobe After Effects has The Foundry’s well-regarded Kronos retiming technology built-in. All of these solutions are variations on optical flow algorithms, which track areas within the frame, try to identify segments of the image that are traveling discretely (you and I would call these “objects”), and interpolate new frames based on estimating the motion that happened between the existing ones.

This sounds impressive, and it is. Both The Foundry and RE:Vision Effects deservedly won Technical Achievement Academy Awards for their efforts in this area in 2007. And yet, as Mike and I discuss, this science is imperfect.

In August of 2009 I wrote:

I’m not saying that you won’t occasionally see results from 30-to-24p conversions that look good. The technology is amazing. But while it can work often, it will fail often. And that’s not a workflow. It’s finger-crossing.

On a more subtle note, I don’t think it’s acceptable that every frame of a film should be a computer’s best guess. The magic of filmmaking comes in part from capturing and revealing a narrow, selective slice of something resonant that happened in front of the lens. When you use these motion-interpolated frame rate conversions, you invite a clever computer algorithm to replace your artfully crafted sliver of reality with a best-guess. This artificiality accumulates to create a feeling of unphotographic plasticness.

Of course, it’s often much worse than a subtle sense that something’s not right. Quite often, stuff happens in between frames that no algorithm could ever guess. Here’s a sequence of consecutive 30p frames:

Right-click and select View Image to see full-resNothing fancy, just a guy running up some stairs. But his hand is moving fast enough that it looks quite different from one frame to the next.

Here’s that same motion, converted to 24p using The Foundry’s Kronos:

Right-click and select View Image to see full-resBlech.

Again, don’t get me wrong—these technologies are great, and can be extremely useful (seriously, how amazing is it that the rest of the frame looks as good as it does?). But they work best with a lot of hand-holding and artistry, rather than as unattended conversion processes.

(And they can take their sweet time to render too.)

I’m so glad we’re getting the real thing.

Monday
Dec072009

Use Dropbox to Remotely Monitor After Effects Renders

Ever since I’ve had a computer, I’ve had long render times. Whether it was ray-traced checkerboard spheres on my Amiga 1000 or The Last Birthday Card on my blue G3 tower, I’ve always managed to find ways to keep my computer busy while I’m off pursuing other hobbies, such as sleeping, long walks on the beach, or (most likely) staring at the screen chanting “faster, faster!”

On those rare occasions that I decide to leave the computer alone with its thoughts, I sometimes wish I had a way to check in on the render progress from afar. Adobe After Effects ships with a handy script called “Render and Email” that can send you a simple email to announce the completion of a render. If you have push email on your phone, or know how to send emails that arrive as text messages (here’s how), this can be a suave way to leave your render cooking with the confidence that you’ll know precisely when to return from your three martini lunch.

But that’s not quite the same as an actual visual confirmation of a successful render. In a world of iPhones, augmented reality, and non-fat yogurt that actually tastes good, we deserve more.

I recently figured out a couple of nifty ways to get remote, visual updates on my epic After Effects renders, thanks to the insanely useful and free service known as Dropbox, AKA What Apple’s iDisk Should Have Been. Dropbox is a directory on your hard drive that is constantly syncing in the background to a remote server. You can share subfolders with specific people or groups of people (whether they be on Mac, Windows, or Linux), and these folders truly are shared in the sense that anyone to whom you grant access can add, remove, or edit files therein. I use it to collaborate with other writers, with my post-production crews, and even to remotely add photos to the screen saver loop on my parent’s iMac.

Did I mention that all of this is free, for up to 2GB of storage?

Dropbox also offers a free iPhone app [iTunes link] that allows browsing your Dropbox folders and limited file viewing. Two of the file types that can be viewed on the iPhone screen are JPEG and Quicktime.

You can set up After Effects to render to your Dropbox, and view the results on your iPhone.

Of course, it’s not exactly that simple. There’s a limit to the size of file that can be viewed on the iPhone, and you wouldn’t want to be pulling 2K DPX files across AT&T’s network even if you could do something with them once you got them. So there are a couple of things you can do to streamline the process. Unfortunately it’s a bit of work to set up.

The simplest thing to do is to configure your Render Queue item to have two Output Modules: the one you were planning on rendering anyway, and a second one set up as a JPEG sequence with the “Stretch” option enabled to scale the images down to an iPhone-friendly size. It’s this second Output Module that you’ll render to your Dropbox folder. Every time a frame completes, an iPhone-optimized JPEG of it will be automatically uploaded to your secure Dropbox storage.

The result is that every time you open the Dropbox app on your iPhone, you not only see how many frames have been rendered, but you can visually flip through the frames themselves. Sweet!

Of course, what you can’t do is view the animation at speed, so that’s where the second option comes into play. You can create a third Output Module that writes out a small (not more than 480 pixels wide or 360 pixels tall) H.264 Quicktime movie.

Now you can both check your frames as they finish, and watch the end result at speed.

If you configure that Render and Email script and use it to launch your render, you’ll also have a push notification that the render is complete.

It’s not quite the same thing as full administering your render from your phone, but it’s still pretty cool.

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