Spitzak Lives
Bill Spitzak's site is alive and well with a new ISP, including his excellent stuff about linear floating point.
Thanks to Stuart of Eyeon for the headsup.
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Slugline. Simple, elegant screenwriting.
Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II
Bill Spitzak's site is alive and well with a new ISP, including his excellent stuff about linear floating point.
Thanks to Stuart of Eyeon for the headsup.
Bill Spitzak's linear floating point advocacy site seems to be down.
Thanks to this fun site, it is archived here.
A brief example of how simple color corrections behave differently in linear floating point space than in display-corrected space.
Images 2 and 3 were CC'ed in video space, or the raw, uncorrected pixels that we both store and display.
The next two images are CC'ed in eLin. They have been converted to a linear color space and the detail in the blown out window has been preserved.
but more insidiously, note the darkening layer that I have placed over the window. As with image 3, white remains untouched by the gamma adjustments, But above white we have done a very surprising thing — we have inverted our desired tint.
The scary thing here is that you might not see it at first, and you would go on about your business until you layered something over your windows, or darkened them with some other operation.
It's true that when you compare 5 to 3, you may find that some of the “downsides” of the gamma correction in vid space are visually pleasing. The enhanced contrast and variation across the tonal range look a bit sexier than the clean and flat tinting in linear space. But it's important to be able to color correct at a very simple level without getting all this extra artifacting, and this is very challenging in vid space. But in linear floating point, it's no problem at all to add contrast in after a CC.
The other caveat is that we started with an image that had overbrights (an EXR file). Had we not had this extra information in the windows, image 5 would have the same clipped look as image 2.
It's not that you can't ever use gamma correction in linear floating point — you just have to be careful. I've found that in linear space, gamma should be the last thing you adjust, not the first, and this is very different than most peoples' current experience in clipped vid space.
Comparotron2000™: