Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Image Nerdery (53)

Monday
Feb132006

HDR101

Brian Maffitt of Total Training has dedicated Episode 3 of his Guru Lounge Podcast to AE7's new 32bpc mode. For those new to float, this is a great overview.

Wednesday
Feb082006

Part 3: Avoiding the Icy Sea

OK, so maybe you don't like all this ICC color management stuff. Maybe you long for the simplicty of eLin.* Maybe you want parallel color pipelines in all your floating-point comping apps.

Remember this article? It described using the eLin color model in Shake, and this one talked about Fusion. Now you can use this same true floating-point implementation of the eLin color model in After Effects 7 as well. The Anim Presets below follow the same naming convetion as the Shake and Fusion Macros, and do exactly the same things. To work with them in AE7, leave color management off (set Project Working Space to None), and set up Guide Adjustment Layers (AKA LUT layers) to hold your lin2vid Presets, just like you did for eLin.

eLin_float.zip (17.1kB zip file UPDATED 2/11/06)



* No, I know you don't.

Wednesday
Feb082006

Linear Color Workflow in AE7, Part 2

When last we met, you had established a linear color profile as your project working space.

Why exactly did you do that? Because you wanted to process your pixels in linear-light, for a more photographic look to your basic compositing operations. You want color mixing free of edge artifacts, you want basic color corrections to yield organic results, you want simple blurs to look like smeared light, and you want to be able to speak and work in photographic terms, such as "a stop darker" and "18% gray."

You converted your pixels into your linear color space using Adobe's ICC color engine, which has been expanded to support floating-point for PSCS2 and now AE7.

So now what?

Just like with eLin, you should immediately see that even the most basic compositing operations look better. A simple A over B comp will have better edge blending and more photographic transparency. A layer in Add mode will look exactly like a double-exposure.

A layer in Screen mode will break. Like it says in the eLin docs, stay away from Screen. Add is the new Screen. Lemme just tip a 40 real quick for Screen. You got us through some 8-bit times, homie.

In linear light, basic color corrections become very useful and lovely, as we discussed here. One great example of this is the Exposure effect. It offers a slider for increasing or decreasing the exposure of your image in stops. You don't need to worry about the status of the "Bypass Linear Light Conversion" checkbox at the bottom, since you have a linear Project Working Space.

If you apply Levels to your linear float layers, bear this stuff in mind. Reach for gamma last, not first. Gain is your best friend, and Output White is Gain. And remember to un-check the Clip White checkbox! It defaults on for backwards compatibility, but I wish it didn't.

Since dialing in R, G and B gain is the most lovely way to color correct in linear float, I created a simple Anim Preset that allows you to do it using a color swatch rather than the Levels UI. Apply it to a layer and experiment with different colors in the swatch. Don't touch the Levels effect at all. Just like with our hacked 3-way Color Corrector, you can scrub the swatch in the timeline to adjust its hue and saturation, giving you interactive control over this color correction tool. Cool!

ColorLevels.zip (4kb, unzip to your Presets folder)

Tuesday
Feb072006

By the way...

...that last post was also a tutorial on how to set up ICC color management in After Effects 7.0. Even if you don't have any interest in working in linear-light, you will still need to select a Project Working Space if you want to utilize AE's ICC display correction, and then you'll need to use the Color Profile Converter effect to bring footage into that color space (if it isn't there already).

For example, if you're working in NTSC video, you could set your Project Working Space to SMPTE-C. Any video footage you import will be assumed to be in this space, and will require no Color Profile Converter effect. But if you wanted to include some artwork from a client that was tagged with Adobe RGB profile, you would apply the Color Profile Converter effect and set Input to Adobe RGB and leave Output at Project Working Space.

Or you could do the opposite. You could select the profile with the wider gamut, Adobe RGB, as your Project Working Space. There are a few reasons why this might be a better plan. You'd then leave the artwork alone and use the Color Profile Converter effect to convert your video footage from SMPTE-C to Project Working Space.

Either way you'd have proper display compensation (i.e. things will "look right") on your calibrated monitor, and you can tell your client that you are faithfully preserving their logo colors on the .01% of TVs that are properly calibrated.

Not easy, kinda scary, but quite useful.

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