Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz
Thursday
Oct262006

Corona


A simple solar corona project for After Effects 7.0. Fixing the seam is left as an exercise for the reader.

Download corona.aep (zipped)

Music: The Flight of the Alone to the Alone by 2-RD

Reader Comments (5)

Very cool thingee to look at Stu, but any chance for those of us who f.e. use Fusion, that you might describe what you have done here, so we can try to replicate?

October 26, 2006 | Unregistered CommenterSander de Regt

"Polar Coordinates" remaps the y coordinate of the source image to a radial coordinate (distance from a center point) and the X coordinate to an angular coordinate (direction from the center point). So for example a horizontal line would get wrapped around a circumference of a circle and a vertical line would stick out radially from the center of the circle. Vertical noise thus becomes radial noise.

October 26, 2006 | Unregistered CommenterAnonymous

@ anonymous: I do know what Polar Coordinates do, but since I couldn't open the AEP file, I had no idea Stu was using this tool.
Thanks for the help though.

October 27, 2006 | Unregistered CommenterSander de Regt

Well, I went ahead and gave it a shot to get rid of the seam. I tried Mirror; it works but of course it looks too symetrical. No good. So I put the fractal noise into a precomp and tried using offset on a dup layer over the original. Nope, still a seam. So on a dupe of the Fractal Noise layer I made a narrow vertical mask of fractal noise with a nice horizontal opacity falloff, Polar'd it and layered it over the seam. That worked pretty well, though it seems kinda overkill. Finally, I tried opening up KeyCorrect and used Wire/Rig Remover over the seam. That actually worked pretty well, too, and was way quicker. Sigh. How would you have done it, Stu?

bart

February 14, 2007 | Unregistered CommenterAnonymous

Shows how much I know, I don't even see a seam

July 16, 2007 | Unregistered CommenterDaniel
Comments Disabled
Sorry, comments are disabled temporarily while I tweak some stuff.
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