Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Image Nerdery (53)

Tuesday
Jan162007

More Nodes vs. Layers

In this post I was not saying outright that nodal interfaces are better for compositing than After Effects's layered approach, but they do have distinct advatages—and not just for "high end" users. The thing is, After Effects could so easily have the best of both worlds, and allow users to use either or both method in any combination. If it did, it would be a tough app to beat.

Over the years I've wished for small improvements to After Effects's Flowchart View, to make it a better project navigation tool. But after spending some quality time using Shake, Nuke, and Fusion, I have changed my tune. I now feel very strongly that After Effects should have a pervasive and complete nodal interface, in addition to its layered comps.

For a microscopic example of why, witness a post from late last year, where for some reason I rose to a challenge posted on the After Effects list of creating a solar corona effect. It's a simple project, but it has a couple precomps and adjustment layers, so anyone wishing to learn how I created the effect is left to dissect the project file. Compare that with the Fusion version, and it's plain to see, even for those not accustomed to a nodal environment, what is happening where. The UI is so precisely descriptive of the process that no steps, no tutorial, and no arcane knowledge are necessary in order to grok the technique.

Nodal apps have a reputation for being "high end" and unapproachable, but I call bullshit on that. Take a simple example of displacing an image with some fractal noise. In a nodal system, this would be three nodes; a loader, a noise creator, and a displacement. Anyone, with any level of experience, would get this right on the first try in Fusion. But put the same problem to a new After Effects user, and watch them struggle. Once you start explain to them how, because of the internal order of operations, it is necessary to precomp the noise layer, you are asking them to imagine the nodal structure of their composite in their head.

After Effects users are visual people, but in this example After Effects has now eliminated any visual connection between the noise layer and the displacement effect. Sure, there are several places where you can see that "Noise Precomp" is used in "Comp 1," but the very fact that there are many places to check this is indication that there's no one good place like there is in Shake. One of the most important connections, between the Displacement Map effect (on Comp 1 layer 1) and the Fractal Noise layer (Comp 1 layer 2), isn't even shown!

Adobe, please give After Effects complete nodal capabilities. Look to Combustion and Toxik for inspiration. Both have layered comps, and both allow you to work without ever looking at the nodes if that's your choice. In other words, I'm not advocating changing anything (big) about how After Effects works—I am simply asking for the UI to show how After Effects works.

Tuesday
Jan092007

Levels Quick Reference Guide

John Dickinson of Motionworks has created a handy Quick Reference Guide for what-does-what in Levels.

I confess that mastering Levels took me many years, some of which were included the occasional over-the-shoulder tutorials from the guy who invented it. So you are not wussing out if you set this image as your desktop wallpaper. Nice work John!

Monday
Jan082007

Make PNGs Not Suck

Mac users, read The Sad Story of PNG Gamma, and then download GammaSlamma.

In short, PNG is a potentially useful file format hampered by a well-intentioned but disasterous attempt at simple color management. But when you remove the bogus Gamma flag from a PNG file, you've got an elegant and free cross-platform lossless image format.

Windows users can aparently strip out PNG Gamma flags with PNGCRUSH.

I've tested neither of these, so please let me know if they work for you!

Thursday
Jan042007

SciTech Awards Announced

Scientific and Technical Achievements to Be Honored with Academy Awards

Of note:

To Florian Kainz for the design and engineering of OpenEXR, a software package implementing 16-bit, floating-point, high dynamic range image files.

To Peter Litwinowicz and Pierre Jasmin for the design and development of the RE: Vision Effects family of software tools for optical flow-based image manipulation.

Congrats Florian, Pete, Pierre, and the rest of the winners!

A few little-known facts about the Nerd Oscars:

  • You don't get nominated. You apply! But you can win without applying, because if your application is investigated, so will be any similar technologies.
  • The Academy announces which technologies it is investigating, so that if you have a similar one you can submit it for consideration.
  • As you can see, the awards are announced well in advance of Oscar night.
  • The awards are handed out in a seperate ceremony that is briefly referenced in the Oscar broadcast, usually when you are in the kitchen getting snacks.

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