Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz

Entries in Photography (63)

Wednesday
Aug062008

Lightroom External Editors are the exact same thing as Aperture "plug-ins," except that they don't exist. Yet.


Adobe's bloggers have been quick to point out, and rightly so, that Lightroom 2's External Editor Presets are, in every way that matters, the same thing as Aperture's so-called "plug-ins." (Read Tom Hogarty's (Lightroom Senior Product Manager) detailed assessment here and John Nack's overview here)

Let me see if I can encapsulate the situation. I might get some of this wrong, so please correct me if I do.

Aperture, like Lightroom, is based around a model of non-destructive editing. You make adjustments to your photos, but you never edit the original file. Your adjustments are stored as a set of instructions that can be edited any time.

Both applications recognize that occasionally users might want to go beyond this model and make adjustments in some other application. So they offer the ability to chose an external editor application. Most people select Photoshop, but in both Lightroom and Aperture 1.x, you could chose any one app for this purpose.

Aperture 2 expanded this functionality to allow any number of external editors, available in a convenient contextual menu. It ships with an example called Dodge and Burn. When you select it, your current corrections are baked into a new image, and that file is loaded into the external application, which appears over top of the Aperture UI. You make edits, and the results are passed back to Aperture as a new image in your Library. Your original is still there, with its non-destructive edits live and re-workable, but the new file has those edits permanently baked in, with the adjustments provided by the external application applied atop, again, permanently baked in. You may now add additional non-destructive adjustments atop this new file.

Although these external editors are simply standalone applications, there is still an SDK that must be followed to make them work with Aperture. Developers with cool, stand-alone image editing software need to modify their code to be compatible.

Apple chose to call these external editors "plug-ins," which I think is misleading. But Apple is shrewd—"plug-in support" is something people have wanted from both Aperture and Lightroom, and by naming this feature as such Apple continues their proud tradition of getting the marketing 100% right, even if the product isn't.

By the way, I'm not trying to be harsh here. Aperture is a very good program, and although I don't use it, it offers many features that Lighroom does not, some of which I really miss. But I fear that Lightroom is getting dinged a bit simply for honest about what constitutes a "plug-in" in a non-destructive workflow. You've actually got the Senior Product Manager blogging well-considered windows into future Lightroom development: "Photographers would still like to see image processing plug-ins in Lightroom and I agree with them. But for a plug-in to actually behave like a plug-in it can't break the non-destructive workflow." You'll never see this kind of revelation from Apple.

I say this a lot: Software is about relationships. Adobe has been amazing about opening up the development process for Lightroom, from blogs to podcasts to public betas. Apple likes to surprise us with badass new software out of the blue. Adobe likes to be an active part of the community that uses their stuff. That means more to me than a barrel full of features.

Lightroom 2 adds the same functionality that Apple calls "plug-ins," but instead calls them External Editor Presets. An unsexy but honest name. And as John Nack points out, "Unlike Aperture, LR doesn't require developers to rewrite code to work as a plug-in. Instead, it simply lets external apps open/save image data as they normally would. Less work for developers should translate into more options, sooner, for photographers."

And that leads me to my ultimate point: I'm ready to start spending money on external editors for Lightroom. So where are they? The external editor workflow is not always ideal. For creative adjustments like dodge and burn, it's downright unusable (especially after you've tasted the glory of Lightroom 2's non-destructive local adjustments). But for other edits, like lens distortion removal and noise reduction, it can be fine. So here I am waiting for Noise Ninja and Neat Image and who knows what else to populate my Edit With... menu. Photoshop and Aperture plug-in developers, please prove Mr. Nack correct!

UPDATE: I did hear from some informed folks about this. The thing that makes Aperture plug-ins plug-ins is simply that they run inside the Aperture process. They have an advantage in that they can tell Aperture what kind of image they'd like, whereas a Lightroom user needs to set export preferences manually. But Aperture plug-ins also need to share memory with the host application, and can crash Aperture if they crash. In Lightroom's case, letting the external editor be its own app has the advantage that the now-64-bit Lightroom can use a 32 bit external editor.

The real point is that with Lightroom, any standalone app that edits an image can be used as an external editor. As Lightroom engineering lead Troy Gaul twittered, Noise Ninja standalone could work a treat with a minor modification. The irony of this is that, with the spate of low-cost, simple image manipulation programs being developed (many based on Apple's Core Image technology), Lightroom-based photographers might be in a better position than Aperture users to supplant Photoshop in their workflows!

Buy Aperture or Lightroom (or upgrade Lightroom) from Amazon and support ProLost.

Monday
Aug042008

What's Wrong With Lightroom 2?

Since the release of Lightroom 2 I've been doing little else than playing with it. And I do mean playing—the review at imaging-resource.com has exactly the right title: "Turning Work Into Play." Developing raw files with Lightroom 2 is almost pure joy, and feels not one bit like work.

I've gotten many flattering requests for a tutorial on how I approach Lightroom 2 Develop Module work, usually accompanied by mention that my flickr photos have improved greatly in the short time since Lightroom 2's release. I take that latter bit to mean that I'm a better colorist than photographer, which is fine with me! I'm kind of sick that way—sometimes I feel that I shoot just so I'll have something new to play with in Lightroom!

But sadly my first post on Lightroom 2 after its release is about a problem with one of its vaunted new features. Lightroom 2 adds a post-crop vignette feature, acknowledging that many photographers (like, all of them) enjoy using the vignette-reduction functionality of Adobe Camera Raw to introduce additional vignetting. This effect is tied to the original framing of course, and can therefore break for extreme cropping cases, so Lightroom 2 adds the ability to dial in a vignette that is tied to the cropped framing. Awesome.

Except that in practice, the Lightroom designers have also chosen to render post-crop vignettes differently than the primary vignette control.


This image is heavily cropped in Lightroom 2. It also has exposure and contrast boosted quite a bit, enough that the sky behind the girl has become blown out. I'd like to use some vignetting to counteract this, and to give the shot more focus. What's so cool about Lightroom's primary vignette control is that it happens very early in the image processing pipeline. Reader's of The Guide will remember the importance of order-of-operations when designing color correction. Part of Lightroom's success is its well-considered internal order of operations, and vignetting is a great example of this.


Here's another (uncropped) shot in the same lighting, where Lightroom's vignette control has recovered lost detail in the sky and fence (that detail is there in the raw file because I exposed for it). This is the look I'd like for my close-up on the girl. So I reach for post-crop vignette, and here are the results:


Blech.

Clearly the post-crop vignette is being processed after all the other corrections, even after the recoverable detail in the highlights has been clipped. The effect is graphical rather than photographic, and is not something I would ever desire for my photos. Looks like I won't be using post-crop vignette.

Fortunately, Lightroom 2 has local adjustments. You saw me using them heavily in my Lightroom 2 Speed Session. Unlike post-crop vignette, the local adjustments are properly situated within the order of operations. So what I ultimately did for my shot was hand-paint a vignette using the exposure brush:


That's the look I want, but not the workflow I want. Part of the delight of Lightroom is that making your images look better is so easy that you wind up doing it a lot. Hand-painting vignettes is not fast or easy (the speed and interactive feedback of the local adjustments in Lightroom 2 is nothing to boast about, a fact that is easy to overlook given how exciting the local adjustments are). The rationale for the pipeline-placement of Post Crop Vignette only becomes clear when you push the slider in the "white" direction—in that case, the overlay effect makes a white vignette that looks quite a bit like something you'd make in a darkroom. But I never use white vignettes, so to me the Post Crop Vignette feature is broken in a way that highlights how easy it is to achieve visually poor results with a simple mistake in image processing order of operations.

What do you think? Have you tried Post Crop Vignette? Have you found cases where it does something you like? Are there times where this kind of look would be desirable?

Buy or upgrade to Lightroom 2 on Amazon and support ProLost.

Monday
Jul212008

Panasonic is My Hero


Many years ago at one of the first RESfests in San Francisco, some Panasonic engineers approached me and the guys who would eventually become my Orphanage business partners. They had some prototype cameras that they wanted to show us, behind closed doors. We were presented with two plastic shells, one of which bore a strong resemblance to what we now know as the venerable DVX100, complete with the built-in faux matte box. They asked our opinions about many features, including the form factors, and of course we picked the one that eventually became the DVX100. As the session ended, the Japanese gentlemen asked us for one must-have feature that we hadn't discussed. We simultaniously said "24p." They smiled, and nodded, and thanked us.

It's easy to take for granted the enourmous leap that Panasonic made by introducing a consumer camera that shot 24p. I still admire them for that bold move. Sure, someone would have done it eventually, but it's because of their courage that we now have so many excellent 24p choices, from the mature to the impulse-buy.

The only camera I own that I love more than my DVX100 is my Canon 5D. Although I frequently lug it around with me, there is only one camera that I am literaly never without: my Panasonic Lumix LX2. The LX2 is a terrific little 16:9, 10 megapixel, raw-shooting camera marred by only one fatal flaw: piss-poor low-light performance. In fact, when I replaced my LX1 with the LX2, I lamented that Panasonic had increased the megapixel count, following what seemed like a relentless trend in consumer digicams; the more-is-more megapixel marketing barrage that packs so many pixels into tiny CCDs that each must fight for a tiny shred of light, resulting in noisy images with unnecessarily huge file sizes.

Lately I've been entertaining the idea of ditching the aging LX2. The Canon G9 and the new Ricoh GX200 were possibilities. I played with a GX200 last weekend, and it was sweet. Shoots raw as fast as my LX2 shoots JPEG, has a lens that is wide as hell, fast, and doesn't stick out too far beyond the camera body when retracted.

Despite the somewhat noisy 12 megapixel images, my finger was poised over the click-to-buy button.

Then Panasonic announced the LX3. From the press release:

At the heart of the LX3 is a key component that distinguishes it from all other compact cameras: a 1/1.63-inch 10.1-megapixel CCD. Boldly defying the trend to cram in the most pixels possible, Panasonic limited the LX3's large 1/1.63-inch CCD to 10.1 megapixels. This made it possible to make each pixel around 45% larger than those in ordinary 10-megapixel cameras. As a result, both sensitivity and saturation is around 40% higher than in ordinary models, giving the LX3 exquisite image quality with both excellent sensitivity and a wide dynamic range.


In other words, they kept the same resolution as the LX2, but made the chip bigger.

They made the chip bigger! (actually they totally did not, see update below)

Bigger chips mean so many good things. Big chips mean shallower depth-of-field at equivalent settings. Big chips mean big pixels, which means more light hits each photosite. More light means less gain, less noise per pixel. Less noise means more dynamic range. Bigger chips mean better pictures.

Bless you Panasonic. I hope you start a trend. Eventually people will realize that these crazy-high megapixel cameras are making their images look worse instead of better. I sincerely hope that low-light sensitivity and film-like dynamic range can somehow become as consumer lust-inducing as the megapixel number wrongly has.

For those of you looking for a true "digital ranegfinder," or, like me, the digital replacement for your trusty old Yashica T4, you won't find it until the megapixel race reverses and becomes a race to the bottom of the Pixel Density charts. Pixel Density is a term coined by the lovely folks at dpreview.com, and it is such a better indicator of a camera's image creation pros and cons than pixel count that they have placed it right below megapixels in all their camera listings. The pixel density of the LX2 is 25 MP/cm² (megapixels per square centimeter). The pixel density of the 5D is 1.5 MP/cm². Less is so very much more.

The LX3 also sports a fast (f/2.0 at the wide end), wide zoom similar to the Ricoh's, and some other nifty things like an optional wide-angle adapter and hot shoe.

And then, as if that wasn't enough (which it is), I continued to read the specs and see that while the SD video mode on the LX3 shoots useful 848x480 video at 30 fps just like the LX2, its HD video mode (1280x720) has been bumped up from 15 to 24 fps.

24p.

24p HD video in your pocket.

Now don't get me wrong—I'm not suggesting that you're going to shoot the sequel to White Red Panic with the LX3. Video from P&S cameras is always ass. But it can be useful ass (if you saw my presentation at SF FCPUG you know this), and it always killed me that amidst the 30p shooting modes there was never a 25p mode for our PAL pals, or even, hey, I can dream can't I?, a 24p mode.

I'm sure some poor engineer at Panasonic Japan views the 24p HD mode as a huge failure. If only I'd tried a little harder, he's thinking, mabe it could have been 30p. I hope I still have a job in the morning.

Well you are my hero, guy-who-fell-just-short-of-30p. And in turn, Panasonic is once again my hero. While you may not be at the tippy top of the 24p prosumer video game that you created, you have once again ensured that I will never go anywhere without a Lumix at my side.

UPDATE: There's been a flurry of discussion about this camera and its sensor, and some helpful folks on Twitter pointed out this article that clarifies the "increase" in sensor size. Turns out the chip is barely bigger at all, and in fact the LX3 will actually use a smaller imaging area than the LX2 did when shooting in 16:9 mode. I'm still getting one of these things, but I sure won't be hyping its "enlarged" sensor anymore. Grumble.

Monday
Jun092008

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