Tools

Slugline. Simple, elegant screenwriting.

Red Giant Color Suite, with Magic Bullet Looks 2.5 and Colorista II

Needables
  • Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony Alpha a7S Compact Interchangeable Lens Digital Camera
    Sony
  • Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic LUMIX DMC-GH4KBODY 16.05MP Digital Single Lens Mirrorless Camera with 4K Cinematic Video (Body Only)
    Panasonic
  • TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM DR-100mkII 2-Channel Portable Digital Recorder
    TASCAM
  • The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    The DV Rebel's Guide: An All-Digital Approach to Making Killer Action Movies on the Cheap (Peachpit)
    by Stu Maschwitz
Tuesday
Mar252014

The Frame’s the Thing

Photo by Kenneth Lu

“The most important thing in art is The Frame. For painting: literally; for other arts: figuratively—because, without this humble appliance, you can’t know where The Art stops and The Real World begins. You have to put a ‘box’ around it because otherwise, what is that shit on the wall?”

– Frank Zappa

At this year’s CinemaCon, projector maker Barco has revealed “Escape,” a projection system that adds screens to the sides of an otherwise ordinary movie theater. Ted Schilowitz, formerly of Red Digital Cinema, demoed the system for me a few weeks ago. Here’s what he told Variety:

“The goal is to provide a bigger, more intense, more encompassing canvas,” Schilowitz says, “to extend the boundaries of cinema, to open the possibilities of what happens when you break out of the rectangle.”

If you can’t make it to CinemaCon, just check out the photo accompanying the Variety story. That’s exactly what it looks like in person. The side screens stick flat to the walls, and can show whatever the filmmaker chooses, from naturalistic periphery to juxtaposed imagery.

Dome on the Range

Growing up in Minnesota, my parents didn’t take my brother and I to theme parks much. We preferred the Science Museum of Minnesota, with its interactive exhibits, and, most memorably, its combination planetarium and Omnimax theater.

Omnimax is a special kind of IMAX that uses a domed screen. You shoot on the same 65mm, 15-perf cameras as IMAX, but with a special off-center fisheye lens. A similar fisheye lens on the projector throws the image onto the 180-degree domed screen. And it’s a big dome—just walking into an Omnimax theater is an experience.

We’d gleefully soak up a rather dry documentary about the Grand Canyon, because each new scene would be established with a helicopter shot racing down the Colorado River. Below you, white water. To either side, craggy rock walls racing by. Above you, clear blue sky—and even a glimpse of the helicopter’s whirling rotor.

It was like flying.

An Omnimax movie is much more of a ride than a film. In fact, one of the most popular Omnimax theaters isn’t even billed as a theater—it’s the “Soarin’ Over California” ride at Disney’s California Adventure park. Adding suspended seats and scented wind to an Omnimax film feels as natural as popcorn in a traditional movie theater.

At its best, the experience of Barco’s Escape felt a little like Omnimax, but with some notable technical issues yet to be resolved. In an Omnimax theater, it takes you a minute or two to get used to the distortion of the image—if you’re not siting near the center of the theater. In the prototype Escape setup I experienced, I never quite got used to the way peripheral images played on the side screens. Horizons kinked at the large seams, and I was often more distracted than immersed. There was no “sweet spot.”

Between Escape and all the excitement around the Oculus Rift virtual reality headset, it seems clear that some in the cinema world feel the natural next step for movies is to break free from the confines of the rectangular screen. Maybe 3D flopped (for a third time) because objects leaping out of the frame wasn’t “immersive” enough. Maybe the problem is the frame itself.

Sauce for a Steak

My brother-in-law makes the best steak.

Making good movies is hard. But when it’s done well, there’s nothing like it. I cry at movies. I cry three times in Finding Nemo, like clockwork. I cry at I Love You Man.

When that happens, I am immersed. There’s nothing better. The desire to create that experience for others is what drives everything I do professionally.

Filmmakers fail often in their attempts to immerse their audiences with character and drama, and those failures are expensive. So I understand the impulse to reach for a more concrete, reliable way to captivate the audience. Technicians love movies too. It’s only natural that they should try to use what they know to make the experience more immersive.

But the problem with these attempts is that they run contrary to the very fundament of filmmaking. They undermine precisely what is so effective about cinema.

Nothing about cinema is real. It’s all gloriously, magically fake. Acting is fake. Lighting is fake. Sets, concepts, levels of attractiveness and charisma, ease of parking, thematic relevance of small details, amount of lipstick on the leading man’s face after a kiss—all fake. Once one aspect of the experience breaks rank from that dream-like unreality—say, by going 3D, or increasing the frame rate, the experience becomes disjointed and uncomfortable. The edges of the frame are sometimes distracting in even a great 3D movie like Gravity. The high-frame-rate version of The Hobbit made daylight exteriors look tantalizingly real, but revealed lit interior sets for exactly what they were.

Go into a great steak restaurant and ask for steak sauce. See what kind of looks you get. Adding “reality” to cinema is like putting hot fudge on a steak. It’s the wrong sauce for a dish that, when prepared well, needs no embellishments.

Framing is Authoring

Scott Stewart directing the pilot of Defiance for Syfy

An event happening in a room is reality. When you put a box around it, it becomes storytelling. The conceit of the frame is what makes cinema possible. Yes, it makes composition possible—a pleasing arrangement within the frame, but more importantly, it makes a cinematic voice possible. Removing the “limitation” of the frame is actually removing the storyteller’s most important tool—the ability to show us exactly and only what matters. The ability to tell the story, rather than merely present it.

Movies Are Broken

I’ve said in the past that movies aren’t broken, but that’s not entirely true. Movies don’t need any technical fixing, but they are a bit broken. Schilowitz may be right that “if cinema stands still, it will lose,” but what cinema is losing to in my household is not roller-coaster experiences in a theater, it’s TV shows with complex, captivating characters, adult content and themes, and zero risk of not having a good time. I’ve still yet to convince my wife to watch a few of last year’s well-reviewed three-hour movies with me, but we’ll happily plow through three episodes of House of Cards in a night.

We watch it on a big, rectangular screen. We’re captivated by it. Immersed. And never once do we turn to each other and ask, “I wonder what’s just outside the frame?”

If movies want to compete with TV, putting extra stuff on the edges of the screen isn’t going to do it. They’re going to have to put better stuff in the middle.

They’re going to have to learn to make a steak as good as Game of Thrones, or True Detective.

A Place for More

So is Escape worthless? No, nor is Omnimax, or virtual reality, or any other “experience” that may borrow some tools of cinema to work its magic. I loved those Omnimax films as a kid, but they didn’t make me love movies any less. They were something else entirely.

There is a place for these non-cinematic, kinetic experiences. I’ve seen some pretty cool stuff lately behind closed doors, and I’m excited about the experience—and even storytelling—possibilities of these new platforms. They’re not movies, but they can be pretty cool.

See, I love ice cream. And I love it more with hot fudge on top. So keep doing what you do, saucemakers. But leave my steak alone—and leave us steakmakers to the worthy challenge of making a steak so good, you’d never dream of saucing it up.

Reader Comments (10)

I've made an interesting observation about framing, and the way we perceive the image. People sometimes joke about truly widescreen formats like Cinemascope et. al. that "The wider, the more Epic". I even make kinda a joke out of it in one of my copter test videos:

https://www.youtube.com/watch?v=G_c54JmkIzo&list=UUouubroTfp_0izKFjaWZ0KQ

...but I've since kinda figured out that it's kind of true. What seems to happen, on a psycho-optical level, is that we map the "height" of an image in our head to our vertical field of view, and then let the "width" of the image be proportonal to whatever that is.

I.e. no matter the actual size of an image, the brain "rethinks" the image as if it was right before your eyes, mapping height to height. This is why taking a 16:9 image and adding black bars to it to turn it into a 1:2.54 or whatever makes it feel bigger, even though you actually made it smaller.

I'm not certain I'm the first to think about it this way but I've never really seen it expressed this way before.

Do you agree, Stu?

I think there might be something to my nonsense anyway :)

/Z

March 26, 2014 | Registered CommenterZap Andersson

Yep.

March 26, 2014 | Registered CommenterStu

If it ain't broke don't fix it...just eat and enjoy. I prefer medium rare.

March 26, 2014 | Registered CommenterAlan Eddy

I'm always amazed at how Hollywood tries to reinvent the wheel every time box office suffers or they get paranoid.

As you point out Stu, its all about making great content not how big a screen you have or how many space shuttle parts fly at your face, the script, direction, actors and technical proficiency have to come together perfectly to produce a masterpiece.

Problem is true talent is scarce and tons of scripts are worthless. What they need is a better creative and vetting team not a new gadget.

Great post.

March 26, 2014 | Registered CommenterJames Benet

Great article, Stu. Your modernist approach to cinema is spot on. No one really talks much about cinema and the art of reduction. (I am referring to earlier articles too.)

I did my own experiments trying to understand the effect of letterboxing to 2.4:1. Aside from replicating our greater peripheral vision horizontally, and reducing the composition to the essential elements, I found as a viewer the letterbox framing pushed the world out in front of me. I was using a super wide lens, so the effect was magnified. Without the letterbox, I could see the ground in front of my toes. The visual experience was more immersive, more seemingly realistic, and more 'in your face.' In contrast, the letterbox held the world at arms length; it presented a world of fantasy, dreams and ideas; the metaphorical real instead of the literal real.

Thanks for the insights. Brilliant Zappa quote.

March 27, 2014 | Registered Commenterbradbell.tv

A more interesting implementation of this idea might be to have low res, subliminal side projections that operate more in line with how we perceive through our peripheral vision in sub-optimal lighting conditions. The side screens wouldn't be competing for your attention because there would be no real detail there. Instead you could have a sense of movement, a flitting shadow that existed right around the threshold of perception. Not so much sauce for the steak as a little bit of extra seasoning. Having said that I totally agree that good steak doesn't need extra seasoning, but if your cut isn't so tender...

March 27, 2014 | Registered CommenterBen Denham

That's very possible with the Escape system Ben. Some of the demo material was subtle like this. My first thought was actually of Microsoft's Illumiroom demonstrations. You could have lasers leave the screen, or flashes of light for explosions in the back of the theater.

There's always the likelihood that these kinds of tricks can become distracting though. But it could be really fun for short presentations before the movie itself.

March 28, 2014 | Registered CommenterStu

The illumiroom is interesting and is perhaps a better solution to delivering very subtle peripheral effects. The problem with having two more screens as in the Escape system is that you have two more frames where you expect to see content. (In that sense its not really escaping anything, right? I mean a set of frames just makes the overall frame bigger, it doesn't do away with it at all.)

But if the illumiroom was less illuminated, so that you could forget, (and perhaps never be fully aware) it was there then you could add subliminal off-screen content only at the precise moments where it might add something to the story telling (the suspense genre seems particularly suited to this sort of use).

This is the biggest problem I have with 3D. It becomes an all or nothing proposition, (the whole movie has to be shot and viewed in 3D, or not), rather than a tool that is only deployed when it makes sense to do so.

March 28, 2014 | Registered CommenterBen Denham

They may be targeting the wrong user base with this product. Narrative cinema is not likely to benefit from it but it would work great for art installations, VJing or other applications.

March 29, 2014 | Registered Commenterfallingfilm.com

As someone who's owned a home theatre setup (projector and 85" screen) I can tell you that my misses and I spent as much time, if not more, watching TV on it than movies. Breaking Bad, Game of Thrones, House of Cards etc...

Movies may struggle in the coming years to match the emotional quality levels that good TV regularly ascends to but when we go to a movie theatre we expect a different experience, bigger, louder, more thrilling. There is a place for both and I believe this is what we'll see - a stratification of the movie/TV/drama experience into the big loud, roller coaster experiences and the smaller more emotionally complex ones. Some in theatres, some at home and more of a day one choice about which experience to choose.

Having said that I would still chose a 2D, 24p, 2.35:1 option any day - but then I'm getting old.

March 31, 2014 | Registered CommenterMark Lediard
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